Bernardo Araujo
bern3d


Location:
Rio de Janeiro, Brazil

Member Since:
September 2007

Last Updated:
10 June 2008

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Feeling the power
3ds max, Photoshop, ZBrush
February 2010


   
Character base mesh modelled in 3Ds Max, sculpted in ZBrush.
Theres 3 maps applied to the base mesh, Diffuse, Normal and Specular map.
The cliff was sculpted in zbrush.
The hair was modelled with the Hair Farm plugin (demo version).
Everything rendered with the Scanline render.
Thunders were painted in Photoshop.

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