Bernardo Araujo bern3d Location: Rio de Janeiro, Brazil Member Since: September 2007 Last Updated: 10 June 2008 Portfolio Views: 874 Chosen as Favorite: 0
Groups:
Feeling the power 3ds max, Photoshop, ZBrush February 2010
Character base mesh modelled in 3Ds Max, sculpted in ZBrush.
Theres 3 maps applied to the base mesh, Diffuse, Normal and Specular map.
The cliff was sculpted in zbrush.
The hair was modelled with the Hair Farm plugin (demo version).
Everything rendered with the Scanline render.
Thunders were painted in Photoshop.